![anno 2070 city anno 2070 city](http://www.thebalfourinstitute.org/wp-content/uploads/2014/04/2013-02-13_00003.jpg)
As you expand your population you will have to move these goods so that you can fulfill larger islands. You want all of one good in a set area and all of another good in another set area. You have a society of large tax payers and you import goods.Įven your island should be organized technocratically. This is the most basic concept of maintaining an empire. Smaller islands will be very functional for getting ore and producing farms. For example a large island is going to be perfect to settle for the purpose of taxation and hosting a population. The idea is you want to settle islands with a function in mind. The same philosophy can be applied to Anno 2070. There are entire towns in China that are dedicated to only the production of socks. A technocratic world then would split up all of the lands into farms and production centres for just one product. The basic philosophy of technocracy is that everyone is doing what they are best at. Technocracy is the founding father of builder games.
Anno 2070 city how to#
Problem #2: What is Technocracy How to Be Efficient? In Anno 2070 there is always something to do, you just have to look around for it. You can put on another ship if you have mass surpluses of this good or increase the number of production facilities so you can fulfill the demand. When you are shipping your goods you may have one good that is not in high enough quantities.
Anno 2070 city full#
A lot of times it may just mean that you are full on that resource, so you can turn that one off.Ī final thing is if you suddenly find yourself going into the negative and then bouncing back into the positive it is because you have an inconsistent good. It tells you that you have a broken trade line. If you see that you have a gross surplus of power or ecology you can also pause these structures.Īlso look at any structure with a symbol over it. They are also moveable so if you feel the need to defend a different harbor you can simply move them.
![anno 2070 city anno 2070 city](http://4everstatic.com/bilderse/850xX/datorspel/anno-2070,-science-fiction-stad-253916.jpg)
You only need 2-3 harbor turrets at best. To turn them off hit the |> sign to pause it. These are great to have, but you do not need them all the time. If you have a large army you are not using you can delete them by hitting the Delete key.Īnother example of a structure that you sometimes use are harbor turrets and repair cranes. The other is that you have too much useless infrastructure or units that you cannot support. The solution to this is to build more homes which will give you more tax revenue. This means you have too much infrastructure and not enough homes. The first is when you have a mass abundance of goods. You can become profitable in two main ways. This means the game is based around balancing your costs and your revenues. Tycoons generally have more efficient structures for maintenance but often take on heavy ecological costs in exchange. All infrastructure in the game costs money to maintain. Fulfilling the needs of your citizens is also how you advance them to the next tier.
![anno 2070 city anno 2070 city](https://pmcgp.files.wordpress.com/2014/04/anno2070.png)
You gain extra tax money by fulfilling the needs of your citizens. Each higher tier will offer you more and more taxes and will house more citizens. The more citizens you have, the more money you get.
![anno 2070 city anno 2070 city](https://staticctf.akamaized.net/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/fjHS0qggz5zSRexSDHlFO/65f516389b319471f1bfcf91772bb4b4/anno-2070_138422.jpg)
Because of this trading should be thought as a second thought, not a first. Trade makes an equal amount of money however you do not move anywhere in the game. This is because taxation is the only way to advance your society forward and actually move forward in the game. The most efficient way to make money in this game is taxation. Revenues in this game can be acquired in two ways: trade and taxation. This means all of your roads can be disconnected all over the place as long as you meet demands of people. The game makes it so that you require certain levels of citizens in order to have the ability to have certain industries, but they don’t actually work there. In this game your citizens do not actually work at the facilities you create. This game requires something a little more complex, closer to a Rome building game. It’s all pretty easy and requires the simplest of utilities. You make residences, residences demand things, you give them jobs and you get money some magical way. People who play City builders are probably used to having it pretty easy with making money. Problem #1: How do You Get Profitable in Anno? Everything else beyond what I have published I consider to be self-explanatory. This covers all those little problems people are having with the gameplay style that seemingly do not make sense. This is probably my 5 th or 6 th guide relating to Anno and will probably be my last. So I’ve decided I will create a line of tutorials on Anno 2070 to help people. To other people you are sort of left clueless on how things work. The truth is Anno 2070 does not have the best guide and in fact it is really only great if you have played previous Anno games. So I thought I should probably get down the skinny of things.